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	<title>bl(e)nd&#124;wire.net</title>
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	<pubDate>Sat, 11 Oct 2008 15:00:48 +0000</pubDate>
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		<title>How to Tie a Bowline Knot [Video Demonstration]</title>
		<link>http://www.blendwire.net/2008/10/11/how-to-tie-a-bowline-knot-video-demonstration/</link>
		<comments>http://www.blendwire.net/2008/10/11/how-to-tie-a-bowline-knot-video-demonstration/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 15:00:48 +0000</pubDate>
		<dc:creator>Gina Trapani</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://lifehacker.com/5061355/how-to-tie-a-bowline-knot</guid>
		<description><![CDATA[<p><br /> The one DIY skill most of you don't have (according to <a href="http://lifehacker.com/5058914/one-hundred-diy-skills-everyone-should-have">last Saturday's poll</a>) is tie a bowline (knot, that is). Unless you're a sailor or a Girl or Boy Scout, you've probably never heard of a bowline. But this super-useful knot creates a loop that's strong enough to put around someone's waist and pull them out of the water, or hold down heavy objects, and it's very easily undone. Hit the play button above to learn how to tie a bowline using an easy-to-remember bunny metaphor. Any knot nerds out there put the bowline to good use in regular everyday life? Any other knots you know and love? 'Fess up in the comments. <div class="related"><a href="http://www.youtube.com/watch?v=8Laq3AFmoUw">How to tie a bowline knot</a> [YouTube]</div></p> <br />
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		<title>Suddenly, Slash Feels &#8230; Old [Guitar Zero]</title>
		<link>http://www.blendwire.net/2008/10/11/suddenly-slash-feels-old-guitar-zero/</link>
		<comments>http://www.blendwire.net/2008/10/11/suddenly-slash-feels-old-guitar-zero/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 15:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kotaku.com/5062117/suddenly-slash-feels--old</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223731581407_guitar-hero-slash.jpg" width="158" height="152">This reminds me a little of that bit Billy Crystal used to do about getting old, when his teenage daughter asks, "Dad, is it true Paul McCartney was in another band before Wings?"</p> <p>Slash, who would prefer that I say is of Guns N' Roses fame and not<em> Guitar Hero III</em> fame, gave a Q&#38;A to Rolling Stone this week, and had this to say about an upcoming solo album and his custom Les Paul guitar ...<br /> <blockquote><strong>Which is also what you play in <em>Guitar Hero</em>.<br /> </strong></p> <p>I was very specific about that because they didn’t have a Les Paul in their entourage at that time, and I said the only way we can do this is with a Les Paul.<br /> <strong>Has the huge success of <em>Guitar Hero</em> boosted your rep even further?</strong><br /> Yeah, but the flip-side of that is I met this kid who came up to me and was blown away by the fact I was the guy in the <em>Guitar Hero</em> game, and he kept going on about that. Ten minutes later he goes, “Do you play real guitar?”</p></blockquote> <p>I can picture Slash, after recoiling in horror at this encounter with a real geek in the wild, immediately seeking to reassure himself of his rock-star status — in the bosoms of about a dozen adoring groupies wearing no underwear.<br /> <em><br /> UPDATE: Oops, this went out early; I forgot to set the posting time correctly. Pay no attention to the man behind the curtain.</em><br /> <a href="http://www.rollingstone.com/rockdaily/index.php/2008/10/07/slash-this-time-around-were-not-making-compromises/">Slash: This Time Around We're Not Making Compromises</a> [Rolling Stone]</p> <br />
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		<title>During Tough Times, The Echo Chamber Can Be Your Best Friend</title>
		<link>http://www.blendwire.net/2008/10/11/during-tough-times-the-echo-chamber-can-be-your-best-friend/</link>
		<comments>http://www.blendwire.net/2008/10/11/during-tough-times-the-echo-chamber-can-be-your-best-friend/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:40:37 +0000</pubDate>
		<dc:creator>Brian Solis</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=23209</guid>
		<description><![CDATA[<img>

We are witnessing either an epic financial meltdown or a long overdue resetting of existing business practices and the hollow markets they create. Or, perhaps we’re experiencing both of these phenomena. Either way, it has the nation gripped with fear, uncertainty, and an unsettling eruption of questionable advice confusing everyone, everywhere.

While the floor is crumbling for many industries much in the same way it did for Silicon Valley during the dotbomb years, the sky isn’t necessarily falling on the startup industry – at least not for those with marketable technology or products, dedicated and capable teams, an executable business plan, and access to the resources necessary to help it reach users and customers.

For those startups that are building and marketing something of value for consumers or businesses, there is much work to do. While there is always a need to attract mainstream users, this isn’t the time to stretch or over-commit resources to hit everyone all at once. Branding is an expensive proposition, one that requires time, capital, diligence, dedicated teams, enthusiastic customers, and patience. As counter intuitive as it may seem, this is exactly the right time to market into the echo chamber to earn the support of influentials who will create significant, concentrated brand visibility and momentum to carry you forward.

Your business can grow with the groundswell and doesn’t necessarily require the instant adoption by the masses in order to succeed in the short term.]]></description>
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		<item>
		<title>Screen Grabs: Nokia 5800-branding womanizer snaps pics of Britney Spears</title>
		<link>http://www.blendwire.net/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britney-spears/</link>
		<comments>http://www.blendwire.net/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britney-spears/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:34:00 +0000</pubDate>
		<dc:creator>Joshua Topolsky</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britne/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.engadget.com/category/cellphones/" rel="tag">Cellphones</a></p><div align="center">
<div style="left;"><em>Screen grabs chronicles the uses (and misuses) of real-world gadgets in today's movies and TV. Send in your sightings (with screen grab!) to screengrabs at engadget dt com.</em><br /><em></em></div>
<em><br /></em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/10/womanizer.jpg" alt="" /><br /></div>
We're not quite sure what Britney is trying to say here. It would help if she could be more specific about what she thinks of this guy. If only there was a word she could use to describe him, over and over and over. Regardless, she absolutely doesn't want any pictures snapped of her on Nokia 5800 XpressMusic. Who knows where those might end up? Full video after the break.<br /><br />[Thanks, Sam]<p><a href="http://www.engadget.com/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britne/" rel="bookmark">Continue reading <em>Screen Grabs: Nokia 5800-branding womanizer snaps pics of Britney Spears</em></a></p><h6></h6><a href="http://www.engadget.com/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britne/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.engadget.com/forward/1339287/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2008/10/11/screen-grabs-nokia-5800-branding-womanizer-snaps-pics-of-britne/#comments" title="View reader comments on this entry">Comments</a>
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		<title>Resident Evil 5 Producer Likes New Controls Better [Tokyo Game Show 2008]</title>
		<link>http://www.blendwire.net/2008/10/11/resident-evil-5-producer-likes-new-controls-better-tokyo-game-show-2008/</link>
		<comments>http://www.blendwire.net/2008/10/11/resident-evil-5-producer-likes-new-controls-better-tokyo-game-show-2008/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kotaku.com/5062105/resident-evil-5-producer-likes-new-controls-better</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/standard_layout.jpg" width="800" height="600" style="none;" />In hopes to pleasing all of the people (or at least some of them), Capcom is offering not just one, but two <i>Resident Evil 5</i> control schemes. <i>RE5</i> producer Jun Takeuchi <a href="http://kotaku.com/5044077/capcom-confirms-resident-evil-5-controls-change">confirmed to Kotaku</a> in early September that the game would be getting a new input layout. While we had heard that the new controls would be run-and-gun in the vein of a standard shooter. The new scheme does have shooter layout elements, but it's still run/walk, stop, shoot.</p> <p>The new "action" layout is more streamlined and intuitive for those more familiar with Western-style shooters. And for those more familiar with, say, <i>RE4</i> controls, the game offers a "standard" layout. The new action layout also lets characters strafe when they move &#8212; something that <i>RE</i> players have long been asking for.</p> <p>However, since this is <i>Resident Evil</i>, it's not possible to simultaneously strafe and point and shoot. That makes the addition of strafe in the action controls seem somewhat half-baked. Sure, this is <i>Resident Evil</i>, but the action controls strafe doesn't alter gameplay: Players are still running to an empty corner and shooting and then running to another corner. A shame the action controls don't allow strafing and shooting.</p> <p>Which does Takeuchi prefer? "I like the newer control layout better. But we're offering both layouts for Japanese gamers who prefer the <i>Resident Evil 4</i>-style layout. Some of the hardcore Japanese gamers probably will like the new controls as well." But Takeuchi says that it was necessary to bridge that East-West controller gap.</p> <p>Action control layout below.<br /> <img src="http://cache.gawker.com/assets/images/kotaku/2008/10/action_layout.jpg" width="800" height="600" style="none;" /></p> <br />
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		<title>Seagate to Begin Switch to SSD, Put HDD Out to Pasture [Storage]</title>
		<link>http://www.blendwire.net/2008/10/11/seagate-to-begin-switch-to-ssd-put-hdd-out-to-pasture-storage/</link>
		<comments>http://www.blendwire.net/2008/10/11/seagate-to-begin-switch-to-ssd-put-hdd-out-to-pasture-storage/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:30:00 +0000</pubDate>
		<dc:creator>Dan Nosowitz</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://gizmodo.com/5062127/seagate-to-begin-switch-to-ssd-put-hdd-out-to-pasture</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/img_9253_barracuda_es.jpg" width="494" height="607" style="none;" />Seagate has decided to enter the solid-state disk (SSD) market in 2009, starting the company's switch from hard disk drives (HDD). Their first target: corporate America. Once they've got the cubicle commanders, they'll move to consumers. Seagate senior manager Rich Vignes seems to be awfully defensive about this incredibly obvious move, stating over and over that they'll take it slow, that analysts really do think SSDs are reliable, and that this is the wave of the future. Of course, if you're reading Giz, chances are your response to the announcement is "Duh." But Seagate stepping into the SSD ring means we're one step closer to an HDD-free existence. [<a href="http://news.cnet.com/8301-1001_3-10061023-92.html">CNet</a>]</p> <br />
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		<title>Kotaku Originals: Designated Survivor [Original]</title>
		<link>http://www.blendwire.net/2008/10/11/kotaku-originals-designated-survivor-original/</link>
		<comments>http://www.blendwire.net/2008/10/11/kotaku-originals-designated-survivor-original/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kotaku.com/5061359/kotaku-originals-designated-survivor</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223684220082_Independence_Day.jpg" width="158" height="127" class="postimg left">So we have four guys in Japan and Fahey's at BlizzCon. I walk into the Kotaku Tower today to find two things I absolutely hate. Cold, sludgy office coffee, and <a href="http://kotaku.com/5061995/were-all-not-home-right-now-but-if-you-leave-a-message">disabled perimeter defenses</a>. Whatever, this is where I gotta be right now. Because if there was a global war on expos carried out terrists who hate our vidja-game freedoms, yours truly would be the Kotaku equivalent of the Secretary of HUD — the <a href="http://en.wikipedia.org/wiki/Designated_survivor">designated survivor</a>, as they say. The downside, when all the action's going on, you're off cooling your heels in some nuke-proof bunker eating freeze dried ice cream and wondering if you could, in fact, repopulate the earth with the Secretary of Labor if it came down to it. The upside: if all hell breaks loose, you're leader of the free world. And that's cool. Just doin' my job.</p> <p>For this week's originals roundup, I encourage you to take a look at our running <a href="http://kotaku.com/5058839/super-big-lets-tgs-round+up">Super Big Let’s TGS Round-Up</a> as well as our <a href="http://kotaku.com/tag/blizzcon-2008/">BlizzCon 2008</a> coverage. Below are some highlights that are non-TGS, non-BlizzCon or at least not-100-percent-attached-to-either-event.</p> <p><a href="http://kotaku.com/5061078/xbox-360-official-console-of-2008-recession">Xbox 360: Official Console of 2008 Recession</a><br /> <a href="http://kotaku.com/5060886/halo-3-recon-the-trailer">Halo 3: Recon, The Trailer</a><br /> <a href="http://kotaku.com/5060415/banjo-kazooies-japan-inspired-backpack">Banjo Kazooie's Japan Inspired Backpack</a><br /> <a href="http://kotaku.com/5060373/molyneux-begs-for-non+gamer-game-review">Molyneux Begs For Non-Gamer Game Review</a><br /> <a href="http://kotaku.com/5059901/wii-ski-and-snowboard-exciting">Wii Ski and Snowboard: EXCITING</a><br /> <a href="http://kotaku.com/5059894/afro-samurai-dinner-theater-minus-dinner-and-theater">Afro Samurai Dinner Theater, Minus Dinner... and Theater</a><br /> <a href="http://kotaku.com/5060193/fracture-review-breaking-new-ground">Fracture Review: Breaking New Ground</a><br /> <a href="http://kotaku.com/5059822/gears-of-war-2-+-the-non+review-review">Gears of War 2 - The Non-Review Review</a><br /> <a href="http://kotaku.com/5059874/mappy-the-robot-runs-a-maze">Mappy The Robot Runs a Maze</a><br /> <a href="http://kotaku.com/5059859/suck-it-down-street-fighter-iv-makes-kotaku-its-bitch">Suck it Down: Street Fighter IV Makes Kotaku its Bitch</a><br /> <a href="http://kotaku.com/5059854/rambo-the-arcade-game-hands-on">Rambo The Arcade Game: Hands On</a><br /> <a href="http://kotaku.com/5057652/three-developers-explain-littlebigplanet-level-design-to-a-7+year+old">Three Developers Explain LittleBigPlanet Level Design to a 7-Year-Old</a><br /> <a href="http://kotaku.com/5059337/stan-bush-wants-the-touch-in-guitar-hero-rock-band">Stan Bush Wants "The Touch" In Guitar Hero, Rock Band</a><br /> <a href="http://kotaku.com/5054856/fighting-to-play-the-history-of-the-longest-lived-fighting-game-tournament-in-the-world">Fighting to Play: The History of the Longest Lived Fighting Game Tournament in the World</a></p> <br />
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		<title>Looking for Earth-Like Exoplanets</title>
		<link>http://www.blendwire.net/2008/10/11/looking-for-earth-like-exoplanets/</link>
		<comments>http://www.blendwire.net/2008/10/11/looking-for-earth-like-exoplanets/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 13:39:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://834832f6853da078a2ff2b82491e12cf</guid>
		<description><![CDATA[Discover Magazine is running a story detailing the search for planets like Earth orbiting other stars. While we've been able to locate a few "super earths" so far, none of them really compare in size or the potential for habitability with our own world. Fortunately, advances in data analysis and new space-based telescopes &#8212; such as Kepler, the James Webb Space Telescope, and the already-launched CoRoT (PDF) &#8212; have some astronomers predicting we'll find such an exoplanet by 2010, and a habitable one by 2012. Earth-based telescopes are also in the hunt, though the article notes, "even if a habitable Earth-like world is found first from the ground, it will most likely take a space observatory to search for the chemical signals that tell us what we really want to know: Is anything living out there? If the planet is one that can be observed transiting, it just might be possible to provide a hint of an answer in the next few years."<p><a href="http://science.slashdot.org/article.pl?sid=08/10/11/1242250&#38;from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=08/10/11/1242250"></a></p><p><a href="http://science.slashdot.org/article.pl?sid=08/10/11/1242250&#38;from=rss">Read more of this story</a> at Slashdot.</p>
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		<title>Printed Sheets of OLED Lights Will Light Up Your Life [Oled]</title>
		<link>http://www.blendwire.net/2008/10/11/printed-sheets-of-oled-lights-will-light-up-your-life-oled/</link>
		<comments>http://www.blendwire.net/2008/10/11/printed-sheets-of-oled-lights-will-light-up-your-life-oled/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 13:30:00 +0000</pubDate>
		<dc:creator>Dan Nosowitz</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://gizmodo.com/5062119/printed-sheets-of-oled-lights-will-light-up-your-life</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/GE_Oled_540x306.gif" width="494" height="280" style="none;" />CNN reports that General Electric has created a giant OLED panel printer to be specifically used for lighting. The "semi-trailer" sized machine prints out thin layers of flexible plastic, covers them with chemicals, and seals them with foil, so they'll glow a frosty blue-white if an electrical current is applied. But these OLED sheets aren't exactly lightbulb substitutes.</p> <p>Our current incandescent and <a href="http://gizmodo.com/5061088/question-of-the-day-have-you-made-the-switch-to-cfls">CFL</a> bulbs are super bright and super small, which is why we have to artfully cover them with lampshades or, in my case, a purple silk scarf, because I know what the ladies like. These new OLEDs are substantially dimmer, so they'd be used in large panels to create a softer light. Imagine a windowshade of the new lights, so when lowered at night, light still seems to be filtering in from outside. Or hell, just wallpaper your bedroom in the stuff, since no fixture is required. The caveats: they do, of course, still need a power source, their lifespan isn't up to par, and they're incredibly expensive right now. GE hopes to get the kinks worked out and the panels into production by 2010. [<a href="http://www.cnn.com/2008/TECH/10/10/sheets.of.light.oleds.ap/index.html">CNN</a>]</p> <br />
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		<title>Microsoft Coy On Future Spring &#38; Fall Upates [Tokyo Game Show 2008]</title>
		<link>http://www.blendwire.net/2008/10/11/microsoft-coy-on-future-spring-fall-upates-tokyo-game-show-2008/</link>
		<comments>http://www.blendwire.net/2008/10/11/microsoft-coy-on-future-spring-fall-upates-tokyo-game-show-2008/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 13:30:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kotaku.com/5062081/microsoft-coy-on-future-spring--fall-upates</guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/arghbees.jpg" width="200" height="170" />Speaking to a gathering of journalists earlier this week at the Tokyo Game Show, John "Crazy Days" Schappert seemed unwilling to say that the Xbox 360 would return to the once comforting twice a year release schedule for its updates.</p> <p>"I don't know if we are going to tie ourselves to a spring fall release schedule as much," he said. "I think one of the things that I worked with the team with when I joined. Lets do a big release. Spring and fall sounds like there is a lot of distance between the two but there is an awful lot of... it's pretty hard to make a new dashboard because you have to certify it against every revision of the hardware, and there's a bunch of different specs. It's a pretty time consuming and challenging thing to do. Which is why we only did it twice a year."</p> <p>"I like staying focused on bigger and more impactful releases, so maybe it will be twice a year, maybe less frequently. You know, to be determined. I think it's going to be more about: Whats the next big launch? What are we bringing? When can we bring it? How can we do it in a big way."</p> <p>Schappert also said that new updates would likely include new content for avatar customization and that the company is still looking at the possibility of adding text search to the ever expanding Marketplace line up.</p> <p>"Don't worry," he said. "We already have plans well into next year about what we're delivering next."</p> <p>[<a href="http://flickr.com/photos/28516300@N04/2668992652/sizes/o/">Pic</a>]</p> <br />
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